3D Modeling

Location: São Paulo
Apply now
Fanatee's 3d team is made up of multidisciplinary digital artists. We are looking for an 3d modeler who has great experience with 3d assets. Our focus is create hi quality stylized/cartoon objects like a character props, scene objects and environments. 
The main function will be reproduced in 3d all the art provide by the concept team.
Main Responsibilities 
- Deep knowledge of the 3d Hi-poly modeling, Low Poly Retopology and Bake production process to produce stylized/cartoon objects.
-Create models following the concept designed by our art team.
-Be integrated with the concept art team to collaborate with 3d space perception solutions.
- Stay tuned and collaborate with the 3d team about any tool or process that helps the team.

Did you like the job description? Feel free to apply even if you don't have all the requirements, we are looking for passionate people willing to learn and grow (:  

What we offer
- Competitive remuneration
- Flexible benefits
- Health and Dental Insurance
- Profit Sharing
- Career development Support 
- Casual environment as well as the dress code
- A space for resting moments, full of snacks, fruits, and drinks. 

About Fanatee
Fanatee is a mobile gaming startup founded in 2013. Since then, our goal has been to enable people to play our games anytime, anywhere. We believe that quality is the key to success.
Our creative processes are well planned and carefully detailed, and our talent lies in turning great ideas into great businesses: our games hit over 130M downloads worldwide.
We believe that a diverse work environment contributes to an increasingly responsible society that values differences. Our dream allows us to do what we love the most: work with talented, passionate people and give them the opportunity to achieve goals as big as they can dream of. 

If you want to share this ride with us and join a lightweight, fun and focused environment that breathes innovation and game culture, apply now! 
  • Excellent portfolio of stylized props and Scene Objects
  • Blender or Autodesk Maya to model Low Poly assets or make Re-topology 
  • Zbrush os Blender Sculpt to create the Hi Poly models.
  • Substance Painter to Texturize and Bake
  • Photoshop to compose texture and export

  • Bônus points
  • Experience working in mobile games
  • Traditional Sculpture Skills
  • Tradition Drawing Skills
  • Know Unity 3d Game Engine
  • We're always interested in meeting new talent.